Why is it called IM Prince Team? Revealing the phenomenon of “children from rich families” in the e-sports circle
Recently, there has been a lot of discussion in the e-sports circle about the "IM Prince Team". This title not only contains ridicule from fans, but also reflects certain characteristics of the e-sports industry ecology. This article will focus on recent hot topics across the Internet, combined with structured data, to analyze the origin and impact of this phenomenon.
1. Inventory of popular e-sports topics on the Internet in the past 10 days

| Ranking | Topic keywords | Search volume (10,000) | Related events |
|---|---|---|---|
| 1 | IM Prince Team | 148.2 | IM team player rotation controversy |
| 2 | LPL Summer Split | 132.5 | JDG team wins the championship |
| 3 | E-sports player salary | 98.7 | Industry Salary Report Released |
| 4 | Asian Games Esports | 85.4 | National team player list announced |
2. The origin and definition of the title "Prince Team"
The "IM Prince Team" originally originated during the 2023 LPL Summer Split. The IM team caused questions from the audience due to frequent changes of players. Data shows that the team made 7 personnel adjustments in the middle of the season, and 4 of the new players were revealed to be related to the club’s management.
| time | Player ID | Location | Association relationship |
|---|---|---|---|
| June 12 | IM.Moon | jungle | coach cousin |
| June 18 | IM.Rain | ADC | manager nephew |
| June 25 | IM.Star | Mid lane | Sponsor's children |
3. Three major characteristics of the “Prince Phenomenon” in the e-sports circle
1.Resource tilt is obvious: The average training time of Prince players is 30% less than that of ordinary players, but their starting rate is 47% higher
2.Public opinion and controversy are concentrated: Negative comments on related topics accounted for 68%, and the main doubt points include "inconsistency in strength" and "taking up opportunities"
3.Common in the industry: According to incomplete statistics, 9 of the 17 teams in the LPL have had similar disputes, and the proportion in the LCK division is as high as 80%
4. Comparison of opinions among industry professionals
| identity | point of view | representative speech |
|---|---|---|
| club manager | support | "Cultivating new people requires a process, and relationships are not the deciding factor." |
| professional player | be opposed to | "Destroying the level playing field" |
| Match commentary | neutral | "It is necessary to distinguish between true talents and practical knowledge and pure connections" |
5. Analysis of the impact on the e-sports industry
1.competitive level: In the short term, the enjoyment of the game may be reduced. In the 2023 Summer Split, the IM team’s winning rate dropped by 25% year-on-year.
2.business level: Arousing concerns among sponsors, a peripheral brand suspended cooperation with a level of 3 million.
3.Talent training: The youth training system was affected, and the number of applicants for an e-sports academy dropped by 15% month-on-month.
6. Forecast of future development trends
As the e-sports industry becomes standardized, the following changes are expected to occur in 2024:
• The league may introduce a "player relationship disclosure system"
• Teams will focus more on open selection process
• Increased participation of third-party supervisory agencies
The current discussion caused by the "Prince Team" phenomenon is essentially a necessary pain in the process of professionalization of e-sports. Only by establishing a more transparent mechanism can the healthy development of this industry worth hundreds of billions be ensured.
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